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Games
Laser
Description:
Laser is 3D puzzle game.
Basic idea is to redirect laser rays into right detectors.
I created this game for game competition 'Becherovka Game 2005'.
It was second.
Game is freeware.
Features:
+ Full 3D puzzle game.
+ Three languages are supported (english, slovak, czech). + Tutorial and help is included. + Level editor is included (you can create your own level package). Operating system/requirements
Windows, DirectX 9.0c
Download
laser.zip
Screenshots:
Becherovka game
http://game.becherovka.cz/
 
Outside
Description:
Outside is my unfinished project.
I will continue on this project when I will have money.
Outside is 3D space RPG simulator.
Complete features:
+ Realistic planets with atmosphere.
+ Physical models with collisions. + AI. + 3D rendering engine. + HUD. + Menus, interfaces. + Controllers support. Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
Mahjong
Description:
Classic mahjong game in 3D with level editor.
Game is full and it will be downloadable soon.
Features:
+ 3D interface with MFC menus and Direct3D rendering in view.
+ Adjustable score computing. + Special effects (glow and water effect). + Complete level editor. Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
Connection game
Description:
Simply custom-made logic game.
Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
eFFect library
Description:
This is not real game.
Maybe in future it could be but now it is only 3D engine.
I made it just for test some effects.
Features:
+ Glow effect.
+ Water effect with shadow caustics. + Optimized stencil shadows. + Rain in night and fog. + Lens-flares. + All textures and some meshes (way, terrain ..) are generated by fractals. + Simply collision detection. Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
Stormblast
Description:
Storm Blast is my second real-time strategy and my first bigger game for windows.
I have newer finished it because my artists went abroad.
I worked on this project in 2001.
Now it is unfinished and it doesn't able to run but I have older runnable version.
Features:
+ Game contain scenario editor.
+ Saving and loading maps. + Many types of ground texture and consecutive textures. + Multilayer terrain (many layers of ground). + Static objects (rocks, craters), animated object (trees, oil). + Dynamic generated objects (paths, craters). + Units with basic AI (move, attack, guard) and behavior. + Multilayer units (tanks are assembled from tower and body, all parts work independently and all parts can be damaged independently). + Fog of war with shadows behind opaque objects. + Sounds and music support. + User friendly GUI with multiselecion frames, buttons, tooltips etc. + Main menu with animated water effect in background and rendered menu items with glow. + All units and objects are created from script files, whitch are stored in data files not in code. + Previous feature is the second reason why I didn't finish this game - source code is very very complicated and I didn't have time to create documentation :-( . Operating system/requirements
Windows, DirectX 7.0
Screenshots:
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