Games
 
Laser
Description:
Laser is 3D puzzle game. Basic idea is to redirect laser rays into right detectors. I created this game for game competition 'Becherovka Game 2005'. It was second. Game is freeware.
Features:
+ Full 3D puzzle game.
+ Three languages are supported (english, slovak, czech).
+ Tutorial and help is included.
+ Level editor is included (you can create your own level package).
Operating system/requirements
Windows, DirectX 9.0c
Download
laser.zip
Screenshots:
Becherovka game
http://game.becherovka.cz/
 
Outside
Description:
Outside is my unfinished project. I will continue on this project when I will have money. Outside is 3D space RPG simulator.
Complete features:
+ Realistic planets with atmosphere.
+ Physical models with collisions.
+ AI.
+ 3D rendering engine.
+ HUD.
+ Menus, interfaces.
+ Controllers support.
Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
Mahjong
Description:
Classic mahjong game in 3D with level editor. Game is full and it will be downloadable soon.
Features:
+ 3D interface with MFC menus and Direct3D rendering in view.
+ Adjustable score computing.
+ Special effects (glow and water effect).
+ Complete level editor.
Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
Connection game
Description:
Simply custom-made logic game.
Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
eFFect library
Description:
This is not real game. Maybe in future it could be but now it is only 3D engine. I made it just for test some effects.
Features:
+ Glow effect.
+ Water effect with shadow caustics.
+ Optimized stencil shadows.
+ Rain in night and fog.
+ Lens-flares.
+ All textures and some meshes (way, terrain ..) are generated by fractals.
+ Simply collision detection.
Operating system/requirements
Windows, DirectX 9.0
Screenshots:
 
Stormblast
Description:
Storm Blast is my second real-time strategy and my first bigger game for windows. I have newer finished it because my artists went abroad. I worked on this project in 2001. Now it is unfinished and it doesn't able to run but I have older runnable version.
Features:
+ Game contain scenario editor.
+ Saving and loading maps.
+ Many types of ground texture and consecutive textures.
+ Multilayer terrain (many layers of ground).
+ Static objects (rocks, craters), animated object (trees, oil).
+ Dynamic generated objects (paths, craters).
+ Units with basic AI (move, attack, guard) and behavior.
+ Multilayer units (tanks are assembled from tower and body, all parts work independently and all parts can be damaged independently).
+ Fog of war with shadows behind opaque objects.
+ Sounds and music support.
+ User friendly GUI with multiselecion frames, buttons, tooltips etc.
+ Main menu with animated water effect in background and rendered menu items with glow.
+ All units and objects are created from script files, whitch are stored in data files not in code.
+ Previous feature is the second reason why I didn't finish this game - source code is very very complicated and I didn't have time to create documentation :-( .
Operating system/requirements
Windows, DirectX 7.0
Screenshots: