it took me two weeks to rework all combat related animations and the controller that plays them. Especially the player animations needs to be as responsive as possible and I think I’ve reached that goal .
Also skeletons are now much more agile and ‘intelligent’. They react to player’s weapon, player’s actions and they also count with their own remaining health. Finally they can properly block with shield and two handed swords.
However a long road is still ahead. Next time I’ll implement bows and probably also magic staffs and magic wands. That should complete the combat set of animations for all humanoid creatures.