Archers – part 2

Hello,archers took longer than expected (but I've expected that :-). Besides the usual life-related stuff the main source of the delay "happened" right after my previous post. I wanted to make…

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Archers – part 1

Hi everyone,after longer "side quest" to the fantastic Pico-8 console I'm back and the development of The Baneshifter returned to the normal again. This time I'll write more philosophical post…

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New attack animations

https://youtu.be/kFoQArctrqQ Hi everyone, it took me two weeks to rework all combat related animations and the controller that plays them. Especially the player animations needs to be as responsive as…

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Recapitulation of 2020

The year 2020 is almost over and I've decided to look back and sum up what happened to the Baneshifter. A lot of things were added to the game: object…

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AI part 3:Behavior

As I've already showed in AI part 1:General concept the main part of AI actor's brain consists of a behavior tree and decision engine. Let's take a look at them.…

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AI part 2:Senses

Sigth The sight or the visibility check is based on rays colliding with the physical representation of objects - colliders. Ray start is randomly generated inside a box placed on…

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AI part 1:General concept

First of all a bit of my background. I have worked as an game AI programmer for almost 8 years. Now I'm working on other things but the game AI…

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Editor after rework

Lately I've reworked the game editor. Now it's much more suitable for multi item editing. https://youtu.be/KUHmiAUskqM

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The Baneshifter

How to start my first blog entry ever? Maybe with the project I'm working on for some time - RPG game named The Baneshifter. I started to work on the…

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