Hi everyone,after longer “side quest” to the fantastic Pico-8 console I’m back and the development of The Baneshifter returned to the normal again. This time I’ll write more philosophical post […]
Hi everyone, it took me two weeks to rework all combat related animations and the controller that plays them. Especially the player animations needs to be as responsive as possible […]
The year 2020 is almost over and I’ve decided to look back and sum up what happened to the Baneshifter. A lot of things were added to the game: object […]
As I’ve already showed in AI part 1:General concept the main part of AI actor’s brain consists of a behavior tree and decision engine. Let’s take a look at them. […]
Sigth The sight or the visibility check is based on rays colliding with the physical representation of objects – colliders. Ray start is randomly generated inside a box placed on […]