New attack animations

https://youtu.be/kFoQArctrqQ Hi everyone, it took me two weeks to rework all combat related animations and the controller that plays them. Especially the player animations needs to be as responsive as…

Comments Off on New attack animations

AI part 3:Behavior

As I've already showed in AI part 1:General concept the main part of AI actor's brain consists of a behavior tree and decision engine. Let's take a look at them.…

Comments Off on AI part 3:Behavior

AI part 2:Senses

Sigth The sight or the visibility check is based on rays colliding with the physical representation of objects - colliders. Ray start is randomly generated inside a box placed on…

Comments Off on AI part 2:Senses

AI part 1:General concept

First of all a bit of my background. I have worked as an game AI programmer for almost 8 years. Now I'm working on other things but the game AI…

Comments Off on AI part 1:General concept

Editor after rework

Lately I've reworked the game editor. Now it's much more suitable for multi item editing. https://youtu.be/KUHmiAUskqM

Comments Off on Editor after rework

The Baneshifter

How to start my first blog entry ever? Maybe with the project I'm working on for some time - RPG game named The Baneshifter. I started to work on the…

Comments Off on The Baneshifter