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madewithunity

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New attack animations

  • Post published:February 7, 2021
  • Post category:Baneshifter
  • Post comments:0 Comments

https://youtu.be/kFoQArctrqQ Hi everyone, it took me two weeks to rework all combat related animations and the controller that plays them. Especially the player animations needs to be as responsive as…

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AI part 3:Behavior

  • Post published:December 20, 2020
  • Post category:Baneshifter
  • Post comments:0 Comments

As I've already showed in AI part 1:General concept the main part of AI actor's brain consists of a behavior tree and decision engine. Let's take a look at them.…

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AI part 2:Senses

  • Post published:December 20, 2020
  • Post category:Baneshifter
  • Post comments:0 Comments

Sigth The sight or the visibility check is based on rays colliding with the physical representation of objects - colliders. Ray start is randomly generated inside a box placed on…

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AI part 1:General concept

  • Post published:December 16, 2020
  • Post category:Baneshifter
  • Post comments:0 Comments

First of all a bit of my background. I have worked as an game AI programmer for almost 8 years. Now I'm working on other things but the game AI…

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Editor after rework

  • Post published:November 16, 2020
  • Post category:Baneshifter
  • Post comments:1 Comment

Lately I've reworked the game editor. Now it's much more suitable for multi item editing. https://youtu.be/KUHmiAUskqM

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Read more about the article The Baneshifter

The Baneshifter

  • Post published:November 16, 2020
  • Post category:Baneshifter
  • Post comments:0 Comments

How to start my first blog entry ever? Maybe with the project I'm working on for some time - RPG game named The Baneshifter. I started to work on the…

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